A world to discover together

The game begins in a recognizable world that has changed. The characters wake without knowing who they are or what happened. Exploring together uncovers clues about the world, their capabilities, and how their stories connect.

I want the discoveries and recovered identities to be what friends remember afterward. Cooperation and danger give those discoveries a reason to matter.

From an idea to the table

I’m developing the world, rules, story, and tabletop components together. The digital prototype includes hex tiles, character and role cards, events, and reference sheets.

The challenge is making the mystery work through the choices people make at the table. I’m exploring an opening where discoveries affect what the group understands and does next.

The actual thirty-position Cluster setup diagram from the board-game prototype’s Core Alpha 0.4.0-alpha, showing numbered hexes around the central Enclave and the original prototype instructions.
The board-game prototype’s Cluster setup page from the same earlier digital alpha. Original prototype lettering is retained. It documents prototype geometry; the newer opening and full adventure are still being developed. View full-size image

Where it stands

The board game is in development. I’m working on a new opening for a smaller group, while the complete adventure and physical playtesting are still ahead.

The material shown here belongs to an earlier alpha. It is part of the design process, rather than a finished product.